Week 9 — Story in the World

GAME 1303 · Tuesday, October 20, 2026 · 9:00 AM – 1:50 PM

Games are bad at telling stories and extraordinary at implying them. Today you build one room that tells a story, with a hard limit of 60 words.


This week at a glance

Block Time What happens
Lecture 9:00 – 10:15 Design topic + engine features
Exercise 10:30 – 11:45 Ex 6 — Story in the World — 2 pts, submitted today
Lab 12:00 – 1:50 Work on your semester project

Before class


Lecture topics

Section Topics
001 — Unity 6.x DialogueTrigger and text beats · Trigger volumes for narrative · Timeline for scripted moments
002 — Unreal 5.8 Data Tables for dialogue · Trigger volumes for narrative · Sequencer for scripted moments

Exercise — Ex 6 — Story in the World

A room with three meaningful objects, under 60 words of text, tested on a stranger.

Open the version for your section:

Worth 2 points: one for Implementation (it builds and runs, the feature works), one for the Design decision (a deliberate, defensible choice beyond the defaults). Due at the end of the class period — late work earns the Implementation point only.


Lab goals


Due this week

What When Points
Ex 6 — Story in the World end of class 2 pts

Run the matching tab of the course checklist before you submit. Every box on it is a graded criterion.


Next week

Ex 7 — Screen Flow. Bring your own game — you'll be building its real UI, not a sandbox.