Week 11 — Screen Layout
GAME 1303 · Tuesday, November 3, 2026 · 9:00 AM – 1:50 PM
Demo day. Your complete screen flow, live, in front of the room. You'll be asked to navigate all of it — including the paths you haven't tested.
This week at a glance
| Block | Time | What happens |
|---|---|---|
| Lecture | 9:00 – 10:15 | Screen Layout |
| Critique | 10:30 – 11:45 | Milestone 4 — Screen Layout — reviewed live |
| Lab | 12:00 – 1:50 | Work on your semester project |
Before class
- Click every button before you arrive. A button that does nothing is a dead end and it costs a point.
- Confirm pause actually freezes gameplay rather than just drawing an overlay.
- Bring five screenshots, one per screen.
Lecture topics
| Section | Topics |
|---|---|
| 001 — Unity 6.x | Menus, pause and time scale · Scene flow and transitions · PlayerPrefs, save and load |
| 002 — Unreal 5.8 | Menus, pause and time dilation · Level flow and transitions · SaveGame objects |
Milestone — Screen Layout
5 pts · implemented screens, demoed live
Full brief: Milestone 4 — Screen Layout
No new exercise is assigned this week. The exercise block becomes live review.
Lab goals
- Act on the critique.
- Start building for real. Four weeks to the published build.
- Game Design Doc — section 5 (Interface) is today's work, write it while it's fresh.
Due this week
| What | When | Points |
|---|---|---|
| Milestone 4 — Screen Layout | start of class | 5 pts |
Run the matching tab of the course checklist before you submit. Every box on it is a graded criterion.
Next week
Ex 8 — Point of View. VR track: reserve a headset, the comfort work is mandatory for you.