Week 13 — Curves & Locks

GAME 1303 · Tuesday, November 17, 2026 · 9:00 AM – 1:50 PM

Difficulty is a designed shape, not a side effect. Today you graph your curve before you tune it, and build one challenge whose solution is understanding rather than reflex.


This week at a glance

Block Time What happens
Lecture 9:00 – 10:15 Design topic + engine features
Exercise 10:30 – 11:45 Ex 9 — Curves & Locks — 2 pts, submitted today
Lab 12:00 – 1:50 Work on your semester project

Before class


Lecture topics

Section Topics
001 — Unity 6.x Health and Score helpers · Spawner and ObjectPool, ramp rate · C# classes and statics
002 — Unreal 5.8 Health and Score components · Spawners and pooling, ramp rate · Blueprint classes and interfaces

Exercise — Ex 9 — Curves & Locks

Health, score, a difficulty ramp graphed in advance, and one lock with a teach beat and a test beat.

Open the version for your section:

Worth 2 points: one for Implementation (it builds and runs, the feature works), one for the Design decision (a deliberate, defensible choice beyond the defaults). Due at the end of the class period — late work earns the Implementation point only.


Lab goals


Due this week

What When Points
Ex 9 — Curves & Locks end of class 2 pts
Game Design Doc 11:59 PM, Canvas 10 pts

Run the matching tab of the course checklist before you submit. Every box on it is a graded criterion.


Next week

Ex 10 — Test & Iterate. Bring a build that runs. Three people will play your game and you will not be allowed to help them.