Week 12 — Point of View

GAME 1303 · Tuesday, November 10, 2026 · 9:00 AM – 1:50 PM

The camera is the only thing the player actually sees. Today you frame the same scene three ways and find out that camera choice changes your game's genre without touching a mechanic.


This week at a glance

Block Time What happens
Lecture 9:00 – 10:15 Design topic + engine features
Exercise 10:30 – 11:45 Ex 8 — Point of View — 2 pts, submitted today
Lab 12:00 – 1:50 Work on your semester project

Before class


Lecture topics

Section Topics
001 — Unity 6.x Cinemachine 2D and 3D · Dead zone, damping, confiner · XR rig for Quest 2 / Cosmos Elite
002 — Unreal 5.8 Spring Arm and Cine Camera · Camera lag and collision · VR template and XR setup

Exercise — Ex 8 — Point of View

Three framings of one scene, one chosen and defended, plus VR comfort work.

Open the version for your section:

Worth 2 points: one for Implementation (it builds and runs, the feature works), one for the Design decision (a deliberate, defensible choice beyond the defaults). Due at the end of the class period — late work earns the Implementation point only.


Lab goals


Due this week

What When Points
Ex 8 — Point of View end of class 2 pts

Run the matching tab of the course checklist before you submit. Every box on it is a graded criterion.


Next week

Ex 9 — Curves & Locks, and your Game Design Doc is due in Canvas.